Feisar (Brian Berndt) is a member of the Georgia Tech Machinima Group directed by Michael Nitsche . Set in part to ISAN's "My Last Journey (Weather Balloon)," this movie adopts familiar locations from Valve's Half-Life 2 and Source maps, as well as Garry's Mod, to revisit the common machinima theme of the loss of loved ones in combat. The choice of music, selective use of visual and sound effects, and decision not to use spoken dialogue serve to emphasize the possibility provided by Half-Life 2 of using facial gestures and physics (such as tumbling weapons and bodies) for subtle emotional effect.-- HEL
"For me, the movie does not display with the proper colors in Windows Media Player. To view the movie with the correct colors you can download BSPlayer and select "Internal renderer RGB mode" from Preferences->Video->Video Rendering->Rendering mode.
"June" is a machinima made with Half-Life 2 by Valve. I used three different versions of Garry's Mod to make it: Garry's Mod Eight v3b, Garry's Mod 7a, and Garry's Mod 7a (For CS). All scenes are from original HL2 or Counter-Strike: Source maps, except for one scene using DM_Greenhouse by ColdWontRise.
The music in "June" is by the wonderful group ISAN: visit their site at www.isan.co.uk. The song is from the album "Blue Skied An' Clear" on the Morr Music label.
The font used for the title and credits is Bitstream Vera. >
Thanks for your interest!" -- Brian Berndt, http://www.animara.com/feisar/june
NB. A medium-resolution version of the video (smaller file size) is available; for details on the versions available, see http://www.animara.com/feisar/june.
CREATOR: Brian Berndt (aka "Feisar")
GAME: Half-Life 2
GAME DEVELOPER: Valve Software
GAME PUBLISHER: Valve Software
GAME ENGINE/MACHINIMA TOOL: Half-Life 2; Half-Life 2: Garry's Mod
RUN TIME: 9:29 minutes
DATE: Oct. 2005
amazing work -- it conveys tragedy of war as well as complexities of relationships. all with no words and this unconventional medium.
January 22, 2006 Subject:
Machinima is getting better and better
"June" is a perfect example of what works in machinima and what does not. While the film is a step forward for machinima filmmaking, it also shows what still needs to be done for machinima to become a more complete artform. Shot in Half Life 2 and Gary's Mod, "June" is the story of love and loss in war. There is no dialogue, but the film manages to be expressive and revealing in spite of this, mostly through the use of face-poser software provided in the Valve SDK for Half Life 2. Many moments in the film are very effective, unfortunately there are also moments when the characters are not expressive and the viewer becomes aware of the flatness and awkwardness of the models comes through. When machinima moves from the exaggerated and the comic to a more realistic style, these details will have to be worked out more carefully. I suspect the problem doesn't rest with the filmmaker so much as with the software and the animations. I think future iterations of face-poser will probably reduce the woodeness of the characters a great deal. Even so, this story is very well presented technically. The music is excellent (if minimal) and the film has the advantage of getting better as it goes along. By the end of the film, I was moved by the main character's situation. This is not an easy task considering how difficult it is to film/animate inside a game engine.
I'm impressed with this film and it proves machinima is getting better and better. I invite the filmmakers to come to machinima.com and discuss their film and work methods.